Unreal Engine 5.4でVMC Protocolを利用する
Unreal Engine 5.4でVirtual Motion Capture Protocol(VMC Protocol)を利用して、モデルにアニメーションを適用する方法をメモした。
Unreal Engine 5.4でVirtual Motion Capture Protocol(VMC Protocol)を利用して、モデルにアニメーションを適用する方法をメモした。
Read PostUnreal Engine 5.4でVirtual Motion Capture Protocol(VMC Protocol)を利用して、モデルにアニメーションを適用する方法をメモした。
Unreal Engine 5.4でVRMをインポートして、動作確認をした際の手順をメモした。
Unreal Engineのビューポート操作について、最低限困らないための基本的な操作方法をまとめた。
Hi there. I'm hrdtbs, a frontend expert and technical consultant. I started my career in the creative industry over 13 years ago, learning on the job as a 3DCG modeler and game engineer in the indie scene.
In 2015 I began working as a freelance web designer and engineer. I handled everything from design and development to operation and advertising, delivering comprehensive solutions for various clients.
In 2016 I joined Wemotion as CTO, where I built the engineering team from the ground up and led the development of core web and mobile applications for three years.
In 2019 I joined matsuri technologies as a Frontend Expert, and in 2020 I also began serving as a technical manager supporting streamers and content creators.
I'm so grateful to be working in this field, doing something that brings me so much joy. Thanks for stopping by.